![]() Perhaps most notably are all of the Skills: Field Upgrades are special attacks you charge up over time, like the Frost Blast that slows zombies and Weapon Classes let you specialize and upgrade your loadout with new abilities, such as transforming the rifle butt melee hit with R3 into a knife slash for more damage, which very helpfully conserves ammo. The classic Zombies experience gets a handful of other minor new features as well. As someone who’s returning to Zombies, I’ve been more than happy to skip that early phase and go straight to the more intense and complex action. Part of me misses the slow power creep of gradually earning better guns, but on the other hand it’s nice being able to hit the ground guns blazing (and it makes more sense as part of an elite team). This dramatically changes the dynamic for the first few waves and eliminates the need to scrounge for cash so you can hurriedly buy a marginally better gun off the wall that you may or may not even want. Previously, you’d start out as a barebones survivor with maybe a pistol and a knife, but now you’ve got a fully automatic assault rifle, shotgun, or whatever your primary weapon is in your chosen loadout slot. I’m a huge fan of that because it means no matter which multiplayer mode you’re playing you’re making meaningful progress rather than being expected to grind ranks in each one individually.īeing able to use your loadout from the get-go is a big deal.Being able to use your loadout from the get-go is a big deal. This makes use of the unified progression system introduced in last year’s Call of Duty: Modern Warfare to make all of the weapon levels, attachments, battle pass unlocks, characters, and so on that you earn in standard Multiplayer also available in Zombies – and vice versa. One big shake up to the formula is that, for the first time ever, Black Ops Cold War lets you pick a loadout from Multiplayer to bring with you directly into the Zombies mode. Previously, new maps were always paid DLC, but it would seem that Zombies is getting rolled into the ongoing free content plan now. However, the good news is that Activision is planning free updates and new content over time, just like it does with Multiplayer and Warzone. It’s got the same flow of progression Zombies players will be used to in that you’ll gradually venture deeper by unlocking doors, turning on power, activating machines, stepping through portals, and more.īullets start flying as soon as the chopper drops you off and they don't stop until the final body hits the floor.That being said, it’s still just one map that only takes around 40 minutes to run through, whereas Black Ops 4 had four at launch, and it absolutely will get old pretty fast because of that. ![]() It’s fantastically designed and extremely intense: bullets start flying as soon as the chopper drops you off and they don’t stop until the final body hits the floor. Thankfully it’s extremely large, layered, and dynamic, so there are plenty of hidden areas to explore and you can play it in either Endless mode, which gets harder and harder the further you get, or a predetermined 20-round mode. For now, it’s a little underwhelming that there’s only one single map: Die Maschine, which is actually an expanded and reimagined version of Nacht Der Untoten, the first-ever Zombies map from Call of Duty: World at War.
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